Puzzle Game Mechanics

The gameplay in Lily’s Garden is a blast-type puzzle game, where the main gameplay objective is to collect all objectives in a level within a given movelimit. An example of how a typical level looks like is shown below:

Gameboard with description

Here, the objective is to collect the 25 dandelion within 25 moves. In order to collect items, the player must attack said board pieces by either tapping on an adjacent cluster (2+) of same color basic pieces or use power pieces.

Later in the game, power pieces must be used to complete the goal. Power pieces, which will be described in more detail later, are created by matching 5+ basic pieces, as shown below where a bomb power piece is created:

Bomb creation

Board pieces

Basic pieces

Basic pieces can be destroyed by tapping on a cluster of at least two. By tapping 5 or more, different power pieces can be created:

Number Power piece created
5-7 Vertical/horizontal rocket
8-9 Bomb
10+ Flask

Power pieces

Power pieces can be combined to create more powerful effects. Below is shown what happens when a flask and rocket is combined:

Power piece combination

Power piece Area attacked Description
Rocket 13 x 1 | 1 x 9 Attacks whole row/column.
Bomb 3 x 5 + 5 x 3 Attacks in a circle around bomb.
Flask n Attacks all n basic pieces of one color on the board.
Rocket + rocket 13 x 1 + 1 x 9 Attacks whole row AND column, regardless of previous rocket direction.
Rocket + bomb 13 x 3 | 9 x 3 Instead of only attacking a single row/column, attacks 3 whole rows/columns.
Bomb + bomb 7 x 7 Bigger explosion.
Flask + rocket/bomb ~All Replaces all same color basic tiles with random rocket/bomb. Typically enough to win level.
Flask + flask 13 x 9 Attacks the whole board.

Other board pieces

Image Name [tutorial level] Channels Additional information
blockerwithgravity Dandelion (1hp) [26] 8, 15, 21, 22 Blocker with gravity.
drop Seedbag (1hp) [21] 8, 15 Get to bottom of map to collect it.
megadrop Box of Seedbags (1hp) [27] 8, 15 2x2 piece, get to bottom of map to collect it.
bubble Water Drop (1hp) [14] 8, 20 Clear piece underneath it to collect it.
blocker Rocks (1-5hp) [41] 8, 21, 22 Static blocker without gravity.
endless Flower Bee (1hp) [9] 8, 18, 21, 22 Does not disappear from map but spawns collectgoals when hit.
BlockerWithGravityColored Colored Potted Plant (1-3hp) [16] 1-6, 8, 15, 21, 22 Match with same color to collect it.
grass Chestnut (2hp) [50] 8, 15, 21, 22 Like dandelion but with 2hp.
endless Weeds (1hp) [5] 8, 15, 21, 22 Spreads to nearest basic piece if not attacked in previous round.
coloredblocker Weeds (1hp) [46] 1-6, 8, 21, 22 Static blocker with color, match same color to collect.
hardblockerwithgravity Snail Shell (1hp) [22] 8, 15, 22 Only possible to remove with power pieces.
cage Cage (1hp) [17] 8, 21, 22 Covers a board piece, attack with same kind of piece to remove it.
megablocker Bush With Lights (1-10hp) [10] 8, 21, 22 2x2 static blocker with up to 10hp.
Teleport [28] 0 No good way to represent it, basically leads to random board state.
MegaMultiColoredBlocker Butterfly (1+1hp) [8] 1-6, 8, 15, 19, 21, 22 First takes on color of first attack, then becomes a standard colored blocker with 1hp.
MegaMultiColoredBlocker Garden Gnomes (1-10hp) [7] 1-6, 8, 21, 22 2x2 colored blocker with up to ten pieces in the box.
MegaMultiColoredBlocker Sunflower (3hp) [43] 8, 15, 21, 22 Blocker with gravity and 3hp.